A sequel?!


A year after I stopped developing Superhard Pacman, a friend searched for me on YouTube and found a video of this game. Yes, someone actually played my game and posted a video about it. Four minutes long and with no talking, the video stretched the game to fit the aspect ratio, and muted the audio presumably to avoid copyright claims. You can view the video here.

It appears that the YouTuber wants to post a video of every Pac-Man game in existence.

This video showed me a couple flaws in the game. The low resolution and weird scaling, lack of content, and missing music/sound effect volume settings made me think. And I decided that I wanted to make a better Pac-Man game with the same theme, the same difficulty, but with better graphics and more content. 

It didn't take me long to figure out that GameMaker Studio 2 was the wrong engine for it. I'd started development of this game in GameMaker 1.8 and imported it forward into GMS2 for this release. Along with not being a great engine, it lacked the functionality to incorporate third party libraries easily - the Discord GameSDK in this case. You have to rely on depreciated but well working plugins for Rich Presence, and can't do cool stuff like game invites and spectating. While this is a stretch for a literal Pac-Man clone, I want to learn a better engine anyway, and this is a good way to.

So, I'm going to be learning Unity. I'll steal some code here (stack exchange here I come), some example C# files there, and do tutorial stuff. Then, I'll be able to make a great Pac-Man clone which is super hard. The current title is Superhard Pacman: Revamped, but that may change later. 

When I'm ready for public releases, I'll post again, linking you to it's Itch.io page! See you then :P

Get Superhard Pacman

Comments

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Hahaaaa, if I ever thought I'd really work on this I was mistaken!